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// Aus: Michael A. Smith, Object-Oriented Software in C++,
// Chapman & Hall, London 1995, Seite 98ff
#ifndef __FOURINAROW_H__
#define __FOURINAROW_H__
#include <iostream.h>
#ifdef FALSE
#undef FALSE
#endif
#ifdef TRUE
#undef TRUE
#endif
const int MAXROW = 9; // Maximun Rows
const int MAXCOLUMN = 9; // Maximum Columns
enum Boolean {FALSE, TRUE};
enum BoardState {DRAW, WIN, PLAY};
const int STONES_IN_A_WIN_LINE = 4;
const int NO_OF_PLAYERS = 2;
const int DEF_ROWS = 6; // Default number of rows
const int DEF_COLUMNS = 7; // Default number of columns
const char INVISIBLE = ' ';
const int SELECT_REPRESENTATION = 1;
#endif
#ifndef __BOARD_H__
#define __BOARD_H__
#include "FourInaRow.h"
#include "Cell.h"
class Board
{
public:
Board(const int rows=DEF_ROWS, const int columns=DEF_COLUMNS);
void reset(const int rows=DEF_ROWS, const int columns=DEF_COLUMNS);
void drop_in_column(const int, const Counter);
Boolean move_ok_for_column(const int) const;
void display(void) const;
BoardState situation(void) const;
protected:
int check_for_a_win(const int, const int, const int, const char) const;
void add_counter_to_board(const int, const Counter);
Boolean is_there_a_win(void) const;
private:
Cell the_grid[MAXROW][MAXCOLUMN]; // Board played on
int the_height[MAXCOLUMN]; // Current height of counters col
int the_row_size;
int the_column_size; // Size of playing area
int the_last_col;
int the_last_row; // Last counter placed
int the_no_empty_cells; // No. of cells still empty
};
#endif
#include "Board.h"
Board::Board(const int rows, const int columns)
{
reset(rows, columns);
}
void Board::reset(const int rows, const int columns)
{
the_row_size = rows; the_column_size = columns;
for (int i=0; i<the_column_size; i++)
{
for (int j=0; j<the_row_size; j++)
{
the_grid[j][i].drop(Counter(INVISIBLE));
}
the_height[i] = 0;
}
the_last_row = the_last_col = 0;
the_no_empty_cells = rows * columns;
}
void Board::drop_in_column(const int column, const Counter c)
{
the_last_col = column; the_last_row = the_height[column];
add_counter_to_board(column, c);
}
Boolean Board::move_ok_for_column(const int column) const
{
if (column >= 0 && column < the_column_size)
{
if (the_height[column] < the_row_size)
{
return TRUE;
}
}
return FALSE;
}
void Board::add_counter_to_board(const int column, const Counter players_counter)
{
the_grid[the_height[column] ][column].drop(players_counter);
the_height[column]++;
the_no_empty_cells--;
}
BoardState Board::situation(void) const
{
if (is_there_a_win() == TRUE)
{
return WIN;
}
if (the_no_empty_cells == 0)
{
return DRAW;
}
return PLAY;
}
Boolean Board::is_there_a_win(void) const
{
char stone = the_grid[the_last_row][the_last_col].holds();
for (int dir=1; dir <= 4; dir++)
{
int stones_in_a_line =
check_for_a_win(dir, the_last_row, the_last_col, stone) +
check_for_a_win(dir+4, the_last_row, the_last_col, stone) - 1;
if ( stones_in_a_line >= STONES_IN_A_WIN_LINE )
{
return TRUE;
}
}
return FALSE;
}
int Board::check_for_a_win(const int dir, const int x_coord,
const int y_coord, const char counter) const
{
int x = x_coord; int y = y_coord;
if ( (x >= 0) && (x < the_row_size) &&
(y >= 0) && (y < the_column_size) &&
(the_grid[x][y].holds() == counter) )
{
switch(dir)
{
case 1: y++; break;
case 2: x++; y++; break;
case 3: x++; break;
case 4: x++; y--; break;
case 5: y--; break;
case 6: x--; y--; break;
case 7: x--; break;
case 8: x--; y++; break;
default: cerr << "internal error 1\n";
}
return 1 + check_for_a_win(dir, x, y, counter);
}
else
{
return 0;
}
}
void Board::display(void) const
{
cout << " ";
for (int j=1; j<=the_column_size; j++)
cout << j << " ";
cout << '\n';
for (int i=the_row_size - 1; i>=0; i--)
{
cout << "| ";
for (int j=0; j<the_column_size; j++)
{
the_grid[i][j].display();
cout << " | ";
}
cout << '\n';
}
for (int k=the_row_size; k>=0; k--) cout << "----";
cout << "-\n\n";
}
#ifndef __CELL_H__
#define __CELL_H__
#include "FourInaRow.h"
#include "Counter.h"
class Cell
{
public:
Cell();
void clear(void); // Clear the cell
void drop(const Counter c); // Drop a counter into the cell
char holds(void) const; // Return the counters colour
void display(void) const; // Display the contents of a cell
private:
Counter the_counter;
};
#endif
#include "Cell.h"
Cell::Cell()
{
the_counter = Counter(INVISIBLE);
}
void Cell::clear(void)
{
the_counter = Counter(INVISIBLE);
}
void Cell::drop(const Counter c)
{
the_counter = c;
}
char Cell::holds(void) const
{
return the_counter.colour();
}
void Cell::display(void) const
{
the_counter.display();
}
#ifndef __COUNTER_H__
#define __COUNTER_H__
#include "FourInaRow.h"
class Counter
{
public:
static void prelude(void);
Counter();
Counter(const char);
Counter(const int);
char colour(void) const; // Returns the colour of a counter
void display(void) const; // Display the counter
private:
static int the_counter_no; // Which colour to allocate next
char the_colour; // The colour of the counter
};
#endif
#include "Counter.h"
int Counter::the_counter_no;
void Counter::prelude(void)
{
the_counter_no = 0;
}
Counter::Counter()
{
the_colour = INVISIBLE;
}
Counter::Counter(const int dummy)
{
the_colour = "xo*+#"[the_counter_no++];
}
Counter::Counter(const char representation)
{
the_colour = representation;
}
char Counter::colour(void) const
{
return the_colour;
}
void Counter::display(void) const
{
cout << the_colour;
}
// Aus: Michael A. Smith, Object-Oriented Software in C++,
// Chapman & Hall, London 1995, Seite 98ff
#ifndef __PLAYER_H__
#define __PLAYER_H__
#include "FourInaRow.h"
#include "Counter.h"
class Player
{
public:
Player();
int get_move(const Boolean) const; // Ask for a move
Counter get_counter(void) const; // Get a counter
void announce(const BoardState) const; // Announce win/draw
private:
Counter the_players_counter;
};
#endif
#include "Player.h"
Player::Player()
{
the_players_counter = Counter(SELECT_REPRESENTATION);
}
int Player::get_move(const Boolean first) const
{
int move;
if (first != TRUE)
cout << "Error Invalid choice" << "\n";
cout << "Move for player ";
cout << the_players_counter.colour() << " is ";
cin >> move;
return move-1;
}
Counter Player::get_counter(void) const
{
return the_players_counter;
}
void Player::announce(const BoardState what) const
{
cout << "Player " << the_players_counter.colour();
switch(what)
{
case WIN:
cout << " wins\n";
break;
case DRAW:
cout << " has filled the board\n";
break;
}
}
#include "Board.h"
#include "Player.h"
void play()
{
Board c_4; // The playing board
Player contestant[NO_OF_PLAYERS]; // No of players
BoardState state = PLAY; // Contestants can Play
int no = 0; // First contestand
c_4.display(); // display the board
while (state == PLAY)
{
int move = contestant[no].get_move(TRUE);
while(c_4.move_ok_for_column(move) == FALSE)
{
move = contestant[no].get_move(FALSE);
}
c_4.drop_in_column(move, contestant[no].get_counter());
c_4.display();
state = c_4.situation();
if (state == PLAY)
no = (no+1)%NO_OF_PLAYERS;
else
contestant[no].announce(state); // The result
}
}
main()
{
Counter::prelude();
play();
}
# defines
CC= g++
CFLAGS= -g -Wall
CXX= g++
CXXFLAGS= -g -Wall
LD= g++
LIBS= -lm
BIN= four
# Programs
SRC= Board.cc Cell.cc Counter.cc Player.cc main.cc
OBJS= Board.o Cell.o Counter.o Player.o main.o
all: ${BIN}
# dependencies
Board.o: Board.cc Board.h FourInaRow.h
Cell.o: Cell.cc Cell.h FourInaRow.h
Counter.o: Counter.cc Counter.h FourInaRow.h
Player.o: Player.cc Player.h FourInaRow.h
main.o: main.cc
# linking
${BIN}: ${OBJS} ${SRC}
${LD} ${OBJS} -o ${BIN} ${LIBS}
clean:
rm -f *.o *~ *.bak ${BIN} *.aux *.log *.dvi
| © 1997 Gottfried Rudorfer, C++-AG, Lehrveranstaltungen, Abteilung für Angewandte Informatik, Wirtschaftsuniversität Wien, 3/19/1998 |